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開始日期:
2023年7月8日
專業(yè)方向:
計算機與人工智能
導師:
Saty(南加州大學 (USC) 教授)
課程周期:
7周在線小組科研學習+5周不限時論文指導學習
語言:
英文
建議學生年級:
大學生 高中生
項目產(chǎn)出:
7周在線小組科研學習+5周不限時論文指導學習 共125課時 項目報告 優(yōu)秀學員獲主導師Reference Letter EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等級別索引國際會議全文投遞與發(fā)表指導(可用于申請) 結(jié)業(yè)證書 成績單
項目介紹:
項目將重點介紹計算機圖形學研究領域開發(fā)的各種交互式工具,及其設計原理和算法。課程內(nèi)容涵蓋計算機圖形建模、動畫和渲染。課程主題包括基本圖像處理、幾何變換、曲線和曲面的幾何建模等,這些問題對視覺真實感程度起著至關重要的作用。學生在學習理論的同時將使用 RenderMan等行業(yè)內(nèi)著名的開發(fā)工具打造動畫場景與視覺特效,在項目結(jié)束時提交項目報告,進行成果展示。 3D computer graphics (CG) is a practical, exciting, color-filled, profitable area of computer science - it is the technology behind animated movies, videogames, visual effects, augmented reality (VR), virtual reality (VR), 3D-printing, scientific visualization, etc. CG is useful for entertainment, education, communication, commerce - which together make up the bulk of human activity. This course will teach you timeless CG principles from the ground up - the knowledge you will gain, is sure to be helpful to you, for decades to come. Throughout the course, we will complement the theory of CG, with the use of the following free, and free-for-personal-use, software: Blender, Maya, RenderMan, THREE.js, OpenJSCAD, aframe.io. You will be using some of this software for at-home exercises, as well as for your project which you will present during the 7th (last) week of the course.